Designer brasileiro cria tala para braço quebrado que monitora recuperação e envia dados ao médico
por Vanessa Vieira. Outubro de 2011
As próteses de gesso brancas, cheias de assinaturas e dedicatórias dos amigos, têm lá sua graça. Mas imobilizar um membro com um acessório que monitora sua recuperação e atualiza os dados em uma rede social pode ser mais útil. Esta é a proposta do Bones, projeto do designer paulista Pedro Nakazato, 29 anos, que atualmente vive em Pequim, China. Sob a orientação de ortopedistas e fisioterapeutas dinamarqueses e escoceses (Pedro também já morou na Europa), ele criou uma tala plástica para imobilizar o braço que vem com sensores capazes de avaliar a atividade muscular na região da fratura e enviar as informações via wi-fi a uma página para ser acessada pelo médico.
A recuperação de pacientes que quebram o braço acontece em duas partes: a reestruturação do osso e também das fibras musculares perdidas por conta da inatividade. É esta segunda etapa a mais lenta. Por isso, o Bones também sugere exercícios para manter os músculos afetados ativos e agilizar o processo.
Para não perder a magia das dedicatórias, o protótipo — ainda sem data para comercialização — prevê uma rede social em que será possível postar comentários e compartilhar dados médicos com outros pacientes. “Ver que o outro está reduzindo o tempo de recuperação por conta dos exercícios, por exemplo, encoraja a pessoa a se comprometer com o tratamento”, diz Pedro. Nessa queda de braço com o gesso, certamente vencerá o Bones, cujo funcionamento você confere abaixo.
Brasileiro cria conceito que pode acelerar o tratamento de fraturas
por Jonathan D. Machado . 15 de Agosto, 2011
Tecmundo
Um estudante brasileiro de design apresentou um conceito que poderia trazer a alta tecnologia e as redes sociais para o tratamento de fraturas ósseas. Batizado de “Bone” (osso, em inglês) o “gesso high-tech” possui sensores eletromiográficos espalhados por toda a tala imobilizadora, monitorando a musculatura ao redor da fratura em tempo real e enviado os dados para um PC via Wi-Fi.
O projeto conceitual foi elaborado por Pedro Nakazato Andrade, um estudante do Instituto de Design e Interação de Copenhagen, na Dinamarca. Durante uma entrevista com o site de design Ecouterre, o brasileiro explica que o objetivo do "Bone" é acelerar o tratamento da fratura através de correções e exercícios que podem ser aplicados com mais precisão, graças aos dados coletados pelo aparelho.
As informações seriam enviadas a uma comunidade para que médicos e outros pacientes possam compartilhar as experiências e ajudar uns aos outros, uma forma de incentivar que o paciente siga o tratamento com mais disciplina. Segundo Pedro Nazakato Andrade, fazer com que as pessoas mantenham a agenda de automedicação em casa ainda é um dos maiores desafios da medicina.
A Cast That Lets You Keep Track of Your Broken Bones
by Kwame Opam on August 13, 2011
Gizmodo
If you've ever had a broken bone, it's not just about dealing with the pain. It's about dealing with how confusing the whole healing process can be. This is a cast that could take some of the mystery out of what your body's doing.
Designed by Copenhagen Institute of Interaction Design graduate Pedro Nakazato Andrade, "Bones" is an orthopedic cast concept that harbors electromyographic sensors that reads muscle activity around your fracture. It then sends its readings to a health management website that you and your doctor can share and discuss. Something that makes the healing process much more constructive for the patient who hates waiting rooms.
It had one flaw, though. It looks like you can't sign it anyplace.
A Cast That Helps Fracture Patients Heal Faster
by Suzanne LaBarre on August 12, 2011
Fast Company | New York, NY
A futuristic concept by recent interaction-design grad Pedro Nakazato Andrade hopes to demystify the recovery process.
The worst thing about fracturing a bone -- well, the second worst thing -- is the unnerving mystery of the recovery. It can take anywhere from a few weeks to a few eons, and you never really know how you’ve progressed, short of doing something your doctor told you not to do and either succeeding or suffering ungodly pain.
A futuristic concept by Pedro Nakazato Andrade, a recent graduate of the Copenhagen Institute of Interaction Design (CIID), tries to demystify the healing process. “Bones” is an orthopedic cast embedded with electromyographic sensors that capture muscle activity around the fracture area and dispatch the data to a health-management website. There, patients can track their recovery. The site even suggests exercises, based on patients’ input, to keep their muscles from melting away.
There’s a second component to the project: It’s social. Doctors and other patients can access your records on the site. Doctors, okay. But other patients? No one wants to share private medical data with a total stranger. The idea: “Sharing this information is a way to encourage new users to engage with their recovery process from the beginning of their treatment,” Andrade says.
Weird as it seems, it actually makes a lot of sense. Getting people to manage their own health is one of the biggest challenges in medicine. But if you introduce an element of social pressure, patients will be more inclined to take care of themselves; that is, to do the exercises that the website suggests. That, in turn, can speed recovery and cut back on medical costs. It’s like tracking your weight loss on a blog. The simple fact of doing it online in front of other people is a powerful motivator, the threat of public shame luring you inexorably toward the treadmill and away from the ice cream tub.
Andrade tells Co.Design that Bones -- his master’s thesis at CIID -- has generated some interest from the Bevica Foundation, a Danish organization that researches mobility problems. Which means this thing could very well become a reality someday. To the accident-prone among you, think of it as your new favorite social network.
Suzanne is a senior editor at Co.Design.
“Smart” Orthopedic Cast Heals Fractures With Wearable Technology
by Bridgette Meinhold on August 8, 2011
Ecouterre
Had an accident lately? The most interaction your broken bones can expect is a flurry of signatures and well-wishes on your cast—nice, but not exactly conducive to healing. Brazilian designer Pedro Nakazato Andrade, however, has something more engaging in mind: a high-tech orthopedic cast that not only monitors recovery but also cues up your own online cheer squad. Using electromyographic (EMG) sensors, “Bones” tracks muscle activity around a fracture in real time, wirelessly syncing that data to a website doctors can access. Online, Bones analyses the patient’s progress, suggests specific exercises to keep the affected muscles active, and extrapolates the time to full mobility if targets are consistently met.
Get well sooner
Andrade designed the “smart” cast as a tool for recovery, as well as empowerment. No more waiting to see a doctor for a vague notion of how you’re doing—Bones’ live feedback lets you know whether your fracture is under strain or if you’re not working your muscles enough to keep them from atrophying. By treating recovery like a game (i.e., performing the correct exercises shortens your time spent in a cast), Bones ultimately reduces healing time.
By providing real-time feedback and treating recovery like a game, Bones ultimately reduces healing time.
Plus, Andrade’s system incorporates social networking so Bones users can share stories and tips about recovery. “On the website new users can visualize the achievements of current and former patients with the same type of fracture,” he says. “The reason for sharing this information works as a way to encourage new users to engage with their recovery process from the beginning of their treatment.”
Recovery from any ailment can be an isolating process. Bones ameliorates that by creating a community of patients, doctors, and physiotherapists to draw from.
'Bones': Healing Fractures With Wearable Technology
by Syuzi Pakhchyan on August 5, 2011
Fashioning Technology | Los Angeles, CA
Pedro Nakazato Andrade's thesis project Bones illustrates the vast, and relatively unexplored potential, of using wearable technology as an empowerment tool for patients to take control over their own health, well-being and recovery.
Bones is a wearable technology system that couples a "smart" orthopedic cast with an online community-based website. Embedded electromyographic (EMG) sensors, the cast monitors and records the muscle activity around the fracture. The data then is wirelessly uploaded to an online website where the patient can track their recovery. The system actively engages the patient in his own recovery process by suggesting specific exercises to prevent muscle atrophy.
The data is available to doctors, physical therapists and, oddly, other Bones members.
Having just recovered myself from a recent foot fracture, I find the concept behind the Bones project promising if the system would be adopted by medical professionals to use as an educational and instructive tool to communicate with their patients.
Personally, I'm a little apprehensive about the idea of an algorithm suggesting exercises and providing recovery advice. I'm even more apprehensive about sharing my medical data (even if it's only my recovery stats) with an online community. But what I do admire is the use of wearable technology as an educational tool that empowers individuals to take responsibility for their own health and recovery.
Syuzi Pakhchyan is an experience designer whose work investigates the intersection between code, cloth and culture. Her design and research interests include wearable technologies, physical and soft computing, and interactive textile design. Her book "Fashioning Technology: A DIY Intro to Smart Crafting" explores the emerging creative practice of soft circuits and soft technologies.
Syuzi's projects have been exhibited at Eyebeam, an Art and Technology gallery in New York, the Fashion Future Event in Pisa, South by Southwest Festival, Maker Faire and Emerging Technologies Conference. She received her BFA from UC Berkeley in Literature and her MFA in Media Design from the Art Center College of Design.
Bones and Refugee Finder running for Index Award 2011
on January 09, 2011
I'm glad to announce that Bones (my thesis project at CIID) and Refugee Finder are running for Index Award 2011.
The INDEX: Award is an international design award for life-improving designs. It is the largest monetary design award in the world, and it is presented biennially to five winners at a ceremony in Copenhagen.
What sets the INDEX:Award apart from other design awards is its focus on designs that have a life-improving impact.
Bones
Category: Body
Designer: Pedro Nakazato Andrade
Vote for Bones at INDEX: Award
Refugee Finder
Category: Community
Team: Pedro Nakazato Andrade, Elena Gianni and Jesper Svenning
Vote for Refugee Finder at INDEX: Award
An interview with Bill Verplank
on December 15, 2010
by Steve Baty
Back in the late 1980s, Bill Verplank, when working at what would become IDEO, stopped calling what he did ‘user-interface design’, and instead coined a new term: ‘interaction design’. His work over the years has included Xerox Parc, IDTwo/IDEO, and collaborations with design schools such as the RCA, MIT and Carnegie Mellon. Steve Baty talked with him about interaction design.
You’ve been working as an interaction designer for three decades: how has your approach to your work changed over that time?
After my PhD from MIT in “Man-Machine Systems”, I went to Xerox and spent three years testing systems that had taken ten years to invent; then after the Xerox Star was introduced, we spent five years refining and extending it. So in my first decade, I did “human factors” testing and “user interface design”. This is also the decade that ACM started SIGCHI and I started teaching “graphical user-interface design”. (‘70s ‘80s)
In the next decade, I was hired by Bill Moggridge at IDTwo to move the insights from computers to products of all sorts. We called what we did “Interaction Design” and saw what we were doing as the key to modernizing “Industrial Design”. As consultants, we were dependent on clients, so for me it was a scramble to keep up with the variety of problems. When IDTwo merged with David Kelly Design and Matrix to become IDEO, we had established a new kind of multi-disciplinary design consultancy. (‘80s ‘90s)
Bill mentions CIID as his favorite post-graduate program today.
In the third decade I have returned to invention and teaching. At Interval Research, we enjoyed the freedom to develop technologies (e.g. haptics) and methods (e.g. “body storming”). Also, we encouraged educational programs at RCA, MIT, NYU, Stanford and finally at the Interaction Design Institute Ivrea (IDII). My favorite post-graduate program now is a spin-off of IDII: the Copenhagen Institute of Interaction Design (CIID). Also, at Stanford, I have been teaching Computer Science and Computer Music with a focus on the tangible aspects of interaction. (‘90s ‘00s)
Full interview
picture by Mayo Nissen
on September 26, 2010
Bones at Revolve Exhibition from Pedro Andrade on Vimeo.
video by Jacek BarcikowskiCopenhagen, DK
Máscaras converte dióxido de carbono em eletricidade
by Vida Sustentavel on July 5, 2010
Nós não podemos sequer começar a pensar em um futuro em que temos de usar máscaras de gás apenas para afastar a poluição do ar .
Os designers brasileiros Martina Pagura e Pedro Nakazato Andrade uma máscara maravilhosa, que filtra o ar , separando do oxigênio o dióxido de carbono que é armazenado em um bateria que depois se converte em eletricidade. A ideia é genial, uma máscara filtra o dióxido de carbono do ar convertendo em eletricidade.
Armazenada em um cartucho, o dióxido de carbono é convertido em energia suficiente para alimentar um celular ou leitor de música portátil.
The new necklace that helps you breathe!
by Jinny on June 29, 2010
As the world gears up for Global Warming and its effects, so do companies come out with new ways to handle the situation. One such example is W/Air created by Brazilian designers Martina Pagura and Pedro Nakazato Andrade. Also known as the ‘breathing necklace’, it is an incredible device that filters CO2 and stores energy.
The Brazilian designers came up with this new gadget as part of the two week workshop on wearable, interactive responses to environmental change with David Gauthier, Di Mainstone and Priya Mani. The creative workshop focused on the body within projected and far-flung future scenarios. The students also focused on body-centric wearable design in the context of climate, environment and sustainability.
This does sound like a good idea specially seeing the effects of global warning. Each attempt brings our world into a more sustainable state of being. Numerous endeavors have been undertaken by individuals, organizations and government bodies alike and we just hope that this device can be seen soon.
Energize electronic socket keeps a check on your electricity consumption
by Shikha Chauhan on April 9, 2010
Do you know how much electricity is consumed by our daily use appliances? Well, we do not take notice of that until we countenance the huge amount bill. Taking care of your pocket, Pedro Nakazato Andrade and Anders Højmose has designed a power socket that lets you save upon the electricity.
Hailed as “Energize”, the electronic socket provides a quick visual feedback, giving to the user real time information about the amount of power consumed. Now how does this socket works? Whenever you switch on any of the electronic appliance, the socket starts its task. The socket specifies the time and amount of energy used on a red light stripe in the centre, which grows to the edges when the consumption increases. Energize will thus keep you free of all the heavy bills that made you sweat every time. Also check the prototype video after the jump.
W/Air breathing necklace provides fresh air and energy in return for CO2
by Gizmowatch.com on June 15, 2010
Wearable technology and gadgets have entered the world of reality ever so steadily, Now, when we have Social networking garments readied to Ping our status on Facebook, or other wearable gadgets for all sorts of chores, then it is more than fitting to have a necklace designed to help us breath fresh in this highly polluted world. W/Air by designers Martina Pagura and Pedro Nakazato Andrade is a breathing necklace which filters CO2 from air to provide O2 to the wearer. W/Air stores CO2 to convert it into electricity for everyday use. ‘When there is air pollution the necklace responds with a sound to warn the user to close the front of the necklace to benefit from with W/Air.
W/Air air purifier cleanses air, generates electricity
by Desh on June 15, 2010
Clean air is a luxury nowadays. Be it indoors or the outdoors, the air quality continues to deteriorate as it has been since the dawn of industrialization. While indoor air cleansing can be done with air purification systems, you have to think and devise tools if you wish it to be no different outside your abodes. Designers Martina Pagura and Pedro Nakazato Andrade worked with Daviid Gauthier, Di Mainstone and Priya Mani from the Copenhagen Institute of Interaction Design to propose a wearable air purifier concept, dubbed as W/Air, which filters the air and stores CO2 to produce energy for everyday use.
Read more
Bo interactive refrigerator lets you watch movies, surf the net and lots more
by hometone.org on September 9, 2009
What do you think futuristic refrigerators will be like? More technologically advanced and visually appealing, right? Designer Pedro Nakazato Andrade and Manuela Ortiz has something to leave you dazed. The Bo, a refrigerator of tomorrow!
Designed to let the users interact with their refrigerator, the Bo with bilateral opening (comprising of eight doors) has an LCD display technology on each door. The interactive touchscreen display lets the user watch videos, movies, surf the net, create a shopping list, organize a digital album and much more, all this on the refrigerator door, which today seems so lifeless. Also, you can turn on the visualization command which shuts down the touchscreen and enables the user to see what’s inside, that too without having to open the door. Imagine yourself interacting with the Bo refrigerator. This miraculously cool refrigerator is for the serious tech savvy!
Friday July 16, 2010
“WHEN, back in 2003, economists at Goldman Sachs bracketed Brazil with Russia, India and China as the economies that would come to dominate the world, there was much sniping about the B in the BRIC acronym. Brazil? A country with a growth rate as skimpy as its swimsuits, prey to any financial crisis that was around, a place of chronic political instability, whose infinite capacity to squander its obvious potential was as legendary as its talent for football and carnivals, did not seem to belong with those emerging titans.
Now that scepticism looks misplaced. China may be leading the world economy out of recession but Brazil is also on a roll. It did not avoid the downturn, but was among the last in and the first out. Its economy is growing again at an annualised rate of 5%. It should pick up more speed over the next few years as big new deep-sea oilfields come on stream, and as Asian countries still hunger for food and minerals from Brazil’s vast and bountiful land. Forecasts vary, but sometime in the decade after 2014—rather sooner than Goldman Sachs envisaged—Brazil is likely to become the world’s fifth-largest economy, overtaking Britain and France. By 2025 São Paulo will be its fifth-wealthiest city, according to PwC, a consultancy.”
Learning Interaction Design - Bill Moggridge
Bill Moggridge blogs about CIID
Friday July 2, 2010
The Copenhagen Institute of Interaction Design offers a sophisticated post-experience program in interaction design, attracting students from Denmark and all over the world, as well as consulting with companies and organizations. They have a lot of really interesting projects on their website spanning a range of sixteen courses. It’s well worth a browse!
picture by Mayo Nissen
I was there last week to give a talk called Teaching & Learning Design. I made a pdf of the slides that you can download here if you want. It’s a bird’s-eye view of design, first looking at different types of design and then identifying ways of learning how to practice them, with some examples of my ideas about the best teaching environments. I also talked about the ways in which the contexts that frame our design activities are expanding, drawing on some examples from the current show at the Cooper-Hewitt, National Design Museum, the National Design Triennial, Why Design Now?
I first met Gillian Crampton Smith in 1989 when she joined the faculty at London’s Royal College of Art to start an interaction design program, for which I became the external assessor and then visiting professor. It was called CRD (Computer Related Design) and was the first graduate program where designers could learn to apply their skills to interactive products and systems.
In 2001 Gillian moved to Ivrea, the Italian town in the foothills of the Alps famous as the home of Olivetti, to establish IDII (Interaction Design Institute Ivrea), which offered a post-experience interaction design program producing very interesting and influential work.
Simona Maschi was one of the teachers in Ivrea. When IDII closed in 2005, Gillian moved to teach in Venice, and Simona moved to Denmark with a group of colleagues and friends to found CIID. These pioneers of teaching interaction design have helped this new design discipline emerge and become accepted.
Some argue that interaction design, meaning the design of everything digital, can no longer be considered a separate discipline, because all of the design disciplines now reside in a digital world. I agree that everything that can be digital will be, but I still think there is a lot of value in learning how to design in virtual space, gaining fluency in thinking about the abstractions of the digital realm, such as user’s conceptual models or navigation journeys.
Designing Tomorrow Today
The evolutionary role of the designer
Designing Tomorrow Today from Ishac Bertran on Vimeo.
What is the role of the designer today?
Taking a people-centric approach, this film expresses the views of CIID Partners Simona Maschi and Vinay Venkatraman, juxtaposed with informed insights from Peder Burgaard and Iago Noguer Storgaard.
· · ·
Designers have an enormous responsibility to shoulder and this goes way beyond the use of materials and aesthetic pleasure. Stepping back from the final 'product', we also need to think about the big picture.
The growing desire for individuals to customise and democratise products, systems and services plays a part in how the role of the designer slots in to a larger ecosystem.
Designers have the power to change the way people live their everyday lives. Business strategy, technology, communication and societal demands are just some of the aspects today's designers need to take in to consideration.
The designer of today is the designer of tomorrow.
· · ·
Produced and Edited by: Ishac Bertran and Pedro Nakazato Andrade
Assisted by: Mayo Nissen
Music: The Album Leaf
Project Manager: Alie Rose
Thanks to: Simona Maschi, Vinay Venkatraman, Iago Noguer Storgaard, Peder Burgaard
Comet on WIRED
April, 2010
Comet mobile phone booth
by Designboom on April 8, 2010
The rise of mobile phones has put telecommunications right into the hands of users, but it has also decreased the amount of phone booths in public spaces. comet is a mobile phone booth that allows users to make private calls in public space. the project was created by a group of students in the interaction design programme at the danish design school. the device itself utilizes an old hairdryer, that would be more appropriate in a hair parlour, as the head piece. with some arduino circuits hacked onto to it and an old office chair to sit on, the helmet enables users to make phone calls. the user sits in the chair and inserts their head into the helmet. they type the number they are trying to reach on the dial pad and the
call begins. inside the helmet a microphone picks up the user’s voice and speakers project the voice on
the other end. the whole unit is mobile and can be moved around in the public space, for use by multiple
users.
Hair Dryers Are Being Converted Into Superman’s Worst Nightmare
by Rosa Golijan on April 9, 2010 at Gizmodo
A bunch of Danish students turned old hair dryers into mobile phone booths. They supposedly think that this is the perfect way to let people make private calls in public. I just plain think they’re trying to ruin Superman.
I mean, how the heck do you rip off clothes while in – or under – this phone booth?
KIT, BFF, LUV U
March 17th, 2010
by Yanko Design
If you were to study human interaction, you’d find there is a tight knit group of people who you are closest with. This is also known as the human web and connections outside the web can extend infinitely. That’s called 6 degrees of separation. If you were to visualize all of that into a tangible object, you’d probably end up with something similar to the Drops concept.
Drops is a unique prototype that physically represents the interactive possibilities between your closest kin. Confused? Everyone in your circle of friends gets a unique personalized wood token and a docking station. Simple interactions like docking your token lets everyone else know you’re there. Stroking them sends out a subtle glow – a playful reminder. It’s meant to be an esoteric gesture, but an important one which is why it’s made of wood to symbolize strength and the organic nature of friendship.
Go to the project
Scriba Writing App Brings Back the ‘Lost Personal Touch’ in Writing
March 13th, 2010 in Software and Add-ons
by Kapil
Writing letter is an art, we were often told in the childhood and among other things, care, precision and planning are some of the characteristics quintessential for coming up with a good piece of letter. No doubt it is still an art, but things have changed considerably. One can correlate it directly to the use of and dependence on Personal Computers and all of sudden, you don’t need the to worry about those essentials of good writing anymore. You can use the Backspace/Delete key to handle an error, thus forget about planning and precision, although if you observe them, time is reduced and quality is improved. But there is something more we had in mind when I said considerably… now you may not be writing a letter anymore, if you go for downloaded stuff and prefer just editing your initials and credentials… to create a letter/CV on the Go. That’s what we do, No? At least, me.
So next time you write a love letter or such stuff to your close one, try impressing with Scriba – we presume your writing is capable of such, safely. Plus an old adage, one can judge the person through his writing.. looks like it is gonna get popular again, thanks to Scriba.
Go to the project
Comet Phone Booth: an Innovative and Portable Telephone Booth
March 5th, 2010 in Cool New Gadgets
by Kapil
There are many projects going on in this world and some of them are very intriguing, and one of such projects is Comet Phone Booth, worked out at the Interaction Design Programme, which is movable and not static like the traditional telephone booths found all over the world.
The booth actually uses a hair dryer helmet to do the function. Quite an innovation that left me speechless! How could one use a hair dryer to make a phone call?
The guys hacked the Arduino circuits on to an old hair dryer and applied their scientific knowledge to integrate it with a chair to produce what we know as “Comet Phone Booth”. Something called magic booth for simple minds!
Let’s discuss the process. By default, the device remains in standby mode but once the user sits on the chair and puts on the helmet, a red light glows up signaling that ‘it is in use’ and guides the user to make a phone call. The user keys in the number using a hefty keypad (shown below) that comes along with it. Rest of the process is invisible but the outcome is not. The desired call gets placed for conversation to follow.
Comet from Pedro Andrade on Vimeo.
The helmet serves to you the incoming voice of the person you are talking to and the microphone placed inside captures your voice to be sent over. Once the conversation is over, users leaves the chair and the booth goes back to stand-by mode.
The big thing is that the booth is movable meaning we may soon see a telephone booth in its portable version. It would be great to see the booths being moved to the location where the potential users are, like to a sports stadium when the public is going on or coming out of. Same applies to the cinema halls. Surely, you found other uses. Lets hear them in comments.
Go to the project
Typed Letters with a Handwritten Touch
Saturday, 13 Feb 2010
by Laura
Three students at the Copenhagen Institute of Interaction Design have come up with a way to put the endearing touch back into the personal letter. Say goodbye to the anonymous feeling of an email.
Go to the project
Refugee Finder is a Poignantly Genius Concept
Thursday, 4th Feb 2010
by Andrew Lim
Refugee Finder from Pedro Andrade on Vimeo.
At the heart of every natural disaster there are people trying to locate loved ones. When communication networks are down though and there’s panic in the streets it can be incredibly difficult to gain any useful information. A team from the Copenhagen institute of Interaction Design has come up with a fantastic idea. Refugee Finder is a mobile app that can operate without needing a mobile network and works by collecting information taken by aid workers and then sharing it across a central network.
During a disaster aid workers would use the app to take pictures of people they find and to input information including location. If the mobile networks were down then aid workers would return to base and synchronise that data with a centralised system that then pumps out information to everyone, including radio and TV stations. People would also be able to upload information themselves. This would hopefully help people find friends and family a lot easier. It’s a simple but brilliant idea and we hope it gets used.
The project was developed as part of a graphical user interface class at the Copenhagen institute of Interaction Design. The team consists of Elena Gianni, Pedro Nakazato Andrade, Jesper Svenning.
Go to the project
Guerilla Intervention
Friday, 1st Jan 2010
Guerilla Intervention from Pedro Andrade on Vimeo.
On the 18th Dec 2009, the Interaction Design Programme staged a Guerilla Intervention at Klimaforum09. The students demonstrated the projects they created as part of a two-week ‘Performative Design, Wearable Technology and Sustainability’ workshop.
‘Performative Design was a creative workshop focusing on the body within projected and far-flung future scenarios. With the UN conference for climate change on our doorstep, performative pioneers (students) focused on body-centric wearable design in the context of climate, environment and sustainability. Students challenged, developed and explored the role of the wearable artifact as a device for protection, connection, enhancement, shelter and survival within their own environmental future-narrative.’
Go to the project

